This is a big map but there wont be much unit activity other than the Isrealis. Hezbollah were mainly guerillas and carried out rocket attacks etc. However, it will make in interesting map.
Whilst I dont intend to develop the guerilla side of things yet, I am thinking about how to model that kind of activity. I have 3 main ideas, first to make gueillas capable of evading combat but automatically retreating unless very unlucky, second, to give locations collatoral scores that can be then attacked, ie towns. And third, to allow gurillas to pass through enemy units probably by allowing them to jump two hexes at a time. Not sure about that, but I think small guerilla units need to be mobile and elusive. Also, whilst they can evade combat, they can also pick their unit target in combat.
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